The Rules of Magic

Psionic power is prevalent on Athas. Many natives practice psionic magic freely and openly. Widely referred to as “The Way”, psionic magic offers its use as a weapon that is just as potent as any other type of magic. People from more noble descent, or displaying of particular skills can have their psionic trading formally taught to them. Others can naturally develop psionic powers and teach themselves some form of mastery over the magic.

Arcane magic is dangerous and uncommonly practiced. Without taking special care (using the technique of “preserving”- an arcane spellcaster can destroy and defile the land and people around them. Defiling saps the fundamental life force from people, wracking them with pain, plants wither and die, and the surrounding soil is drained such that no plant life will ever grow there again.

Because of the harm that arcane magic has caused Athas, arcane spellcasters are hated and persecuted regardless of whether or not they are defilers. An arcane spellcaster must either practice their craft in total secrecy, or with the favorable patronage of a Sorcerer-King

Primal magic is more common than Arcane magic, but rarely practiced in the cities. Out in the barren wastelands, primal magic users are often healers and defenders of their home villages. The templars of the city-states are suspicious of those that use Primal Magic, not being too fond of the idea that magic exists outside of their tyrannical overlord’s purview.

Divine Magic is virtually unknown on Athas. Normally the classes of Cleric, Avenger, Invoker, Paladin, and Runepriest are not legitimate class choices as they use the Divine power source. However, worship of the primal spirits is not uncommon, and relics from old times exist that could bring about divine-ish warriors in Athas.

The Rules of Magic

Legends in the Sand: The Sword of Dregoth Biomech