The People of Athas

The races of Athas are made of the mix of races from the entire D&D 4th Edition spectrum. Some races like Devas and Warforged are nonexistent in the Dark Sun setting, but I’m willing to work in any race.

New Races:

Mul: A half-dwarf humanoid race
Ability Scores: +2 to Constitution; +2 Strength or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Dwarven
Skill Bonuses: +2 Endurance, +2 Streetwise
Born of Two Races: Select either human or dwarf. You can take feats that have your choice as a prerequisite, as long as you meet any other requirements.
Tireless: You need to only sleep 6 hours in a 72-hour period in order to gain the benefits of an extended rest.
Incredible Toughness: You gain the incredible toughness power.

Thri-Kreen: A sentient, insectoid, Praying-Mantis-like race
Ability Scores: +2 Dexterity; +2 Strength or Wisdom
Size: Medium
Speed: 7 Squares
Vision: Low-light
Languages: Common, Thri-Kreen
Skill Bonuses: +2 Athletics, +2 Nature
Multiple Arms: Once per turn, you can draw or sheathe a weapon (or retrieve or stow an item on your person) as a free action instead of a minor action
Natural Jumper: You are always considered to have a running start when jumping.
Torpor: Rather than sleep, Thri-Kreen enter a torpid state. .In this state, you remain aware of your surroundings, and you only require 4 hours of torpor in order to gain the benefits of an extended rest.
Thri-Kreen Claws: You have the thri-kreen claws power.

The People of Athas

Legends in the Sand: The Sword of Dregoth Biomech